![]() Each new enemy type encountered, each boss defeated, and each interdimensional breach stabilized - Hellpoint’s version of bonfire checkpoints - adds on to the running percentage count of data collected.Įven though this percentage total gives players feedback on their progress, the game offers precious little direction to go off. The Author sets players the nebulous task of gathering data, and in terms of goals and motivations, that’s really all the game offers. Interfacing with a computer terminal after proving their worth against the game’s first boss, they make contact with the Author, one of the ship’s AIs, and the one who awakened the Spawn. Taking on the role of a Spawn, a cloned being newly awakened from a cryosleep pod, players are given free reign to explore the station. ![]() The game takes place on the Irid Novo, a derelict space station in close orbit around a black hole somewhere in the deep reaches of space. The end result is a highly entertaining and challenging take on a modern classic, with both innovations and rough edges alike. But do all of those inspirations shine through in satisfying ways? The answer is more yes than no, though the game leans more heavily toward From Software’s well-worn action combat formula than Visceral Games’ brand of sci-fi horror. Any new property that lists games like Dark Souls and Dead Space as its muses and takes pointers from movies like Event Horizon and Hellraiser has my undivided attention. Developer Cradle Games had to go no further than announce its inspirations for action RPG Hellpoint to instantly bring me on board.
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